Command and Conquer Style RTS Called Battle Drones (twitter.com)

🤖 AI Summary
Simon Willison has announced the release of "Battle Drones," a real-time strategy game inspired by Command & Conquer, developed primarily using the AI tool Claude Opus 5.5. This innovative game operates directly in the browser and features a unique device-to-device multiplayer mode that utilizes audio links for connectivity. Notably, it allows for gameplay among humans, AI, and even two large language models (LLMs) competing against each other, pausing every five seconds to process game states and queue actions. The significance of Battle Drones lies in its integration of AI technology into gaming, showcasing how LLMs can interact and strategize within a competitive environment. Claude Opus not only generated all the 3D models in the game, using Three.js, but also contributed to the gameplay experience through its AI capabilities. The inclusion of online multiplayer via a WebSockets relay server addresses initial audio issues while enhancing player engagement. As AI continues to shape the landscape of interactive entertainment, Battle Drones exemplifies the potential for AI-enhanced gaming, making it a noteworthy development for the AI/ML community.
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