Meta Wearables Device Access Toolkit (developers.meta.com)

🤖 AI Summary
Meta announced a developer preview of the Meta Wearables Device Access Toolkit for Ray‑Ban Meta glasses, opening later this year and with general availability targeted for 2026. The preview gives mobile developers controlled access to on‑device sensors — the wearer’s POV camera, open‑ear audio output and microphone — plus an SDK with prebuilt libraries, sample apps, documentation describing API endpoints and data structures, and dedicated testing environments via the Wearables Developer Center. Preview builds can be distributed to limited testers through Meta’s beta platform; Meta says voice‑command access to its AI capabilities is not included in this initial release and will be explored in future updates. For the AI/ML community this is significant because it democratizes multimodal, hands‑free data capture and low‑latency interaction patterns that power new real‑world applications: accessibility assistants (Be My Eyes, Seeing AI), live creator workflows (Streamlabs, Twitch), spatial POV analytics (Disney Imagineering), and sports/AR overlays (18Birdies). Technically, expect new streams of synchronized camera and audio data for on‑device or mobile‑side inference, opportunities for edge multimodal models, and integration patterns for streaming/telemetry and privacy/consent controls. The preview is explicitly iterative — Meta will refine APIs and capabilities based on developer feedback — so early adopters can shape sensor access, SDK ergonomics, and the privacy/security model that will govern production deployments.
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