Show HN: Server-rendered multiplayer game with proximity chat and LLM NPC (github.com)

🤖 AI Summary
A new multiplayer exploration game, Proximity Explorer, has been unveiled on the Hacker News platform. Built on the Cleoselene engine, the game introduces a unique mechanic where players can only interact with others in close physical range, limited to 100 pixels for both visibility and chat communications. This proximity-based interaction creates a more immersive experience, as players fade into view upon approaching each other, emphasizing real-time exploration in a procedurally generated world. The game's deterministic terrain generation, which ensures the same landscape appears with a fixed seed, allows players to explore consistently defined environments. The significance of Proximity Explorer for the AI/ML community lies in its potential applications for social interaction modeling and immersive gaming experiences. The use of local chat only visible to nearby players mimics real-world communication dynamics, offering interesting avenues for AI-driven interactions and NPC behaviors. Additionally, the game's modular architecture allows developers to easily customize parameters like visibility range, player speed, and world dimensions, offering a flexible framework for future experimental integrations with AI technologies. As the game gains traction, it could inspire new developments in multiplayer game design and interaction algorithms.
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